|
Directions Magazine (DM): Describe the original
design and concept for Earthscape. Did you initially envision it as a
mobile app or was it designed to be a web application?
Tom Churchill (TC): Earthscape was designed from the ground up for
mobile applications; the original impetus for starting the company
three years ago was the observation that navigation systems were just
plain bad. They were bad in two important ways. 1) They were ugly.
Blocky, stick graphics and slow frame rates. Nothing at all like the
beautiful Keyhole (later Google Earth) application. 2) More
importantly, they didn't do what I wanted them to do. The analogy I
draw is between PNDs and cell phones - the first cell phones were big
block, shoebox-sized devices that placed and received phone calls - and
did nothing else. Likewise, PNDs were - and largely still are - very
functional. They tell you how to get from point "A" to point "B" and
that's about it. Cell phones today, however, are - well - amazing. Kids
use them to play games, people download ringtones - they've become much
more about entertainment. And the same, we thought, should be true in
the mobile "geo" space. What we wanted wasn't a nav system that told
you how to get across Kansas (just get on I-70 and drive in a straight
line for six hours), but a nav system that would make driving across
Kansas interesting - that would have "points of interest" that really
were interesting.
When I said "nav system," of course, you have to bear in mind that was
three years ago - and we were thinking "nav system" because it was the
only device that was similar to what we wanted to build. But our team
was software engineers, and we knew if we tried to build hardware, that
1) it would be some giant clunky thing like the Dash, and 2) it would
be next to impossible to get distribution to sell it. (Again, just
like Dash.)
So for a while, we focused on the desktop side of the equation. We
believe modern mobile devices and applications need to live in a rich
ecosystem of interaction with other applications, and that desktop
computers will continue to play an important role. Our thinking
evolved, too. We recognized cell phones as the platform to which
navigation would migrate, and that what we were building wasn't a
navigation system at all, but something that would complement
navigation solutions.
DM: What are you finding is the first thing people try when they
download and use your app for the iPhone?
TC: The iPhone is amazing in several important regards. First, it's
a great hardware and software platform, in a beautiful form factor.
It's just a fantastic phone. Second, the model they pioneered to allow
for third party software development changes the world. It is truly
open in a way that nothing else is - not even Android. (You can't write
programs in "C++," for example.) What immediately strikes most people
on seeing Earthscape for the first time are the photos you see when you
launch the application - different every time, always only a few
minutes old - taken by other Earthscape users all around the world. You
can literally see where the sun is every time you start it up. You
might see photos from London of buildings lit up at night, while
pictures from the east coast of the U.S. are of people at work, and
pictures from California are of the sunrise and the morning commute.
Every time I start Earthscape, I'm reminded of Disney's "It's a Small
World After All."
DM: What are some of the problems that users first encountered and
how are you addressing them in the next version?
TC: Our first version was not only slow, but it would often crash
due to using a lot of memory - not a good combination. While the iPhone
is very powerful, it's still a computer that runs on a battery the size
of a matchbox, and it took several weeks for us to really learn how to
squeeze maximum performance out of it and release an update. Few
companies, after all, have built a good version of a virtual globe,
even for desktop computers. We're pleased to report that not only is
the current version of Earthscape much faster, but it is very stable as
well, and uses 1/8th the amount of memory it previously used.
DM: What are some of the surprising ways that people are using
Earthscape, and how are you capturing this information? How is it
different from Flickr, for example?
TC: Flickr is a great application, but it is a very different sort
of thing. When I think of Flickr, I think of great photos taken by
talented photographers with expensive cameras. Earthscape is different
in the following important ways:
1) All (100%) of the photos are geotagged. Every place has a story to
tell, and that story may change over time. Earthscape not only captures
the picture, but it captures the time and place as well.
2) It's real-time. I cannot overstate the significance of this. When
you start Earthscape, the default photo sorting order is by date. You
will see the most recently taken photos from around the globe first,
and as you zoom in, older and older photos. This gives the application
a wholly different character. When you see protests
in Hungary on the globe when you start it up, you know that they
are happening NOW! You can leave comments on the photos and communicate
with the photographer while the person is there. Same thing with bomb
threats or other news events.
3) It's automatic. You don't need to think about anything; you don't
need to take any actions. Start Earthscape, click on the camera icon to
take a photo. That's it. Your photo is not only on the globe viewable
by thousands of other iPhone Earthscape users in a couple of minutes,
but also on the Web, where we maintain a personal photoblog for you or
your friends and family (along with a Google Earth KML file documenting
your travels). Example here.
What has astonished me is the incredible cross-section of society we
have using - and absolutely passionate about - Earthscape. Strippers
and university professors, truck drivers and political operatives,
movie makers and soccer moms, artists and heavy metal rock band
members. Who knew? Even more interesting are the uses they've found for
Earthscape: everything from taking a photo of their car in the airport
parking lot so they can find it a week later, to documenting a drive
across the country, to taking photos of a football game and noting the
section and row they were sitting in, so that future potential ticket
purchasers can see firsthand what the view
looks like.
DM: Where do you think your users will lead you in developing other
applications?
TC: I think
much remains to be done in the mobile geo space. The industry now has
the tools upon which we can build tremendously interesting
applications: great phones, fast Internet connectivity, good basemaps
and compelling visualization engines. But these are technologies.
Connecting Earthscape users with the places they care about and
introducing them to other people who share their interests is what will
change their lives. As we fuse mapping with documenting events and
sharing, I can imagine entirely new kinds of crowd-sourced information
emerging. An example of this kind of application could be translation.
Consider for a moment a picture
that I took of a sign, along with a picture
of a sign someone else has taken. My sign is in English; his
in Portuguese. Imagine if we ask users proficient in multiple languages
whether they wish to volunteer to translate signs, and users have a way
to nominate photos (of signs, menus - anything) for this service. You
could find yourself on vacation looking at a monument with an
inscription you can't read, but which may already have been translated
months ago by someone who has never been there. While it isn't clear
this is something we will do, it's the kind of thing that can be done.
Location is something people feel very strongly about. We cannot help
but have strong feelings for the store that ripped us off or treated us
badly, or the restaurant that makes the best blackberry pies ever, or
the surfing spot where we caught the perfect wave. So while it's still
too early to know exactly where our users will lead us, I am quite
certain that wherever it is, it will be in a direction they feel
passionate about.
More about this author...
|